Dot Collect – Arena Dots vs Red Pursuit
Dot Collect drops you in an open arena with five teal dots always waiting. Touch a dot to score and another spawns far away. Red chasers track your position; contact ends the run. R resets score and starts clean.
Updated 2026-08-03 · single
About this game
Movement is eight-way with normalized diagonal speed. Chasers begin as a pair and can grow to four; their chase speed also rises with your score. Stay near walls only if you leave an escape lane — corners trap hard.
Controls
| Player | Keys |
|---|---|
| Player | WASD / Arrows = move · collect dots · avoid red chasers |
| Player | R = restart |
Common use cases
- Practice kite-and-collect movement under pressure.
- Push a high score while red hunters accelerate.
- Short browser sessions that reward path planning.
Tips
- Grab dots on the far side of chasers so they cross empty space.
- When a third chaser spawns, circle wide instead of cutting through the pack.
- Diagonal strafe keeps distance better than stopping to turn.
FAQ
How do I move in Dot Collect?
WASD or arrow keys. Diagonals work; speed stays consistent.
What ends a Dot Collect run?
Touching any red chaser. Press R to restart with five fresh dots.
Do more chasers appear over time?
Yes. Extra red hunters can spawn as the run continues, up to four, and they get faster as your score rises.
How many dots are on the field?
The game keeps five teal dots available; collecting one immediately spawns a replacement elsewhere.