Tunnel Fly – Hold-and-Release Cave Flight

Tunnel Fly puts you in a side-scrolling shaft whose ceiling and floor undulate like a double sine wave. Hold to lift, release to drop—there is no separate flap tap. Distance becomes your score while the gap gently shrinks and speed creeps upward.

Updated 2026-08-03 · single

About this game

The craft tilts with vertical speed so you can feel when you are climbing or diving. Walls are continuous ribbons rather than discrete pipes, so smooth hold/release rhythm matters more than frantic mashing. Press R anytime for a clean restart after a scrape.

Controls

PlayerKeys
PlayerHold Space / click = up · release = fall · R restart

Common use cases

Tips

FAQ

How do I go up in Tunnel Fly?

Keep Space, W, Arrow Up, or a pointer press held. Lift applies while held; releasing lets gravity pull you down.

What makes a run harder over time?

Travel distance slowly closes the tunnel gap and nudges scroll speed up, so late flight needs smaller corrections.

Is scoring based on time or distance?

Score rises with distance flown through the shaft—roughly every stretch of progress adds points.

Do I tap repeatedly like Flappy Bird?

No. This build uses continuous hold-to-rise rather than discrete flap taps.

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