Ludo Online Free – You vs Three CPU Opponents

Ludo Online Free puts you on the red seat against green, yellow, and blue CPU players. Roll one die, bring tokens out on a six, race the shared fifty-two square track, then climb your six-square home stretch. First player to park all four tokens in the center wins.

Updated 2026-08-09 · Single

Your turn — roll the die (or press Space). · turn: You · Home: You 0 · CPU1 0 · CPU2 0 · CPU3 0

·
Space = roll · click highlighted token · R = restart
You (Red) · 0/4 home
#1 base · #2 base · #3 base · #4 base
CPU 1 (Green) · 0/4 home
#1 base · #2 base · #3 base · #4 base
CPU 2 (Yellow) · 0/4 home
#1 base · #2 base · #3 base · #4 base
CPU 3 (Blue) · 0/4 home
#1 base · #2 base · #3 base · #4 base

About this game

This browser Ludo keeps classic turn flow without downloads or accounts. Tokens start in your yard and need a six to enter the ring. Safe start squares block captures. Landing alone on a non-safe square sends that rival back to base. Home stretch moves require an exact count with no overshoot. A six earns another roll; three sixes in a row forfeit the turn.

Controls

PlayerKeys
YouRoll or Space, then click a highlighted token to move it
YouR restarts a new four-seat game

Common use cases

Tips

FAQ

How many players are in this free online Ludo?

Four seats total—you control red, and three CPU seats play green, yellow, and blue automatically.

When can a token leave the home base?

Only when you roll a six. That token enters on your color start square on the shared ring.

How does capturing work?

If you land alone on a non-safe square occupied by exactly one opponent token, that token returns to its base. Start squares at offsets zero, thirteen, twenty-six, and thirty-nine are safe.

Do I need an exact roll to finish?

Yes. Tokens need an exact count to enter and complete the six-square home stretch into the center. Overshooting is not allowed.

What happens when I roll a six?

After you move, the same seat rolls again. Three sixes in a row forfeit the turn. If a roll leaves no legal move, the turn passes after a short pause.

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