Gravity Flip
Gravity Flip is an endless auto-runner where Space is the only move. Your circle races right while spikes grow from the floor and ceiling. Flip gravity to stick to the opposite surface and slip past hazards before they close the lane. Distance becomes your score.
Updated 2026-08-03 · single
About this game
Hold focus on the canvas and tap Space (not hold-repeat) each time you need to invert gravity. Landing on the active floor or ceiling zeros vertical speed until you flip again. Hitting any spike ends the run; R starts a fresh distance attempt from the left side of the tunnel.
Controls
| Player | Keys |
|---|---|
| Player | Space = flip gravity (floor/ceiling) |
| Player | R = restart · Score = distance |
Common use cases
- Chase a higher distance score in short, one-button sessions.
- Train reading mixed floor-and-ceiling spike patterns under pressure.
- Warm up reflexes before other precision browser runners.
Tips
- Flip slightly early when twin spikes appear on opposite sides — late flips clip the second hazard.
- Watch the teal gravity marker on your circle so you always know which way is “down.”
- After a near miss, resist panic double-taps; one clean flip usually clears the next gap.
FAQ
What does Space do in Gravity Flip?
Space instantly reverses gravity so you fall toward the opposite surface — floor becomes ceiling pull and vice versa. Key repeat is ignored so each press is one flip.
How is the score calculated?
Score tracks how far you have auto-run. It rises with distance traveled, not with combos or collectibles.
Where do spikes appear?
Spikes spawn ahead on the floor, the ceiling, or both in staggered pairs. Touching any spike ends the run.
Can I play without a keyboard?
This build expects Space and R on a keyboard; desktop play is the intended setup.